When the game is on the line and a team needs a basket in the closing seconds, they need to get the ball in the hands of their best shooter.  The ability to succeed in these situations does not come overnight; it is a skill that players can develop through hard work.  This skill is sometimes referred to as "Clutch Shooting". 

Supreme Sports "Clutch Shooter" Leagues/Tournaments will provide an opportunity for participants to measure their shooting proficiency in a controlled yet challenging environment.  The "Clutch Shooter" Leagues/Tournaments are for perimeter spot-up shooters.   Each team is composed of three shooters who compete against another team of shooters to attain the higher "Clutch Shooter" team score in head-to-head competition.  A "Clutch Shooter" team score is based on the cumulative scores of each team member completing the "Clutch Shooter" Game.  Each game a team will compete against another team in the league/tournament. 

Team standings will be maintained, as well as, individual/team scores and averages.  All games will be sanctioned by Supreme Sports and scoring achievements will be eligible for the "Clutch Shooter" Highs recognition page on the Supreme Sports website.  League/Tournament awards will be given for team and individual finishes. 
Each team must have 3 players
 
A game for each player consists of 25 "free throws" and 25 "perimeter" shots grouped into 6 "frames". A perimeter shot may be a 3-pointer (beyond 19' 9") or a 2-pointer (beyond 15').
 
Frame 1 consists of ten free throw shots
Frame 2...ten perimeter shots
Frame 3...ten free throw shots
Frame 4...ten perimeter shots
Frame 5...five free throw shots
Frame 6...five perimeter shots.

Each player must shoot all shots in a frame within the following time requirements:

Frame 1 ... 90 seconds
Frame 2 ... 60 seconds
Frame 3 ... 90 seconds
Frame 4 ... 60 seconds
Frame 5 ... 45 seconds
Frame 6 ... 30 seconds

Perimeter shots must be taken in "around the world" fashion from 5 designated spots:
Corner, Wing, Center, Opposite Wing, Opposite Corner
 
Points for each player are awarded according to the following system:
Made Free Throw = 1 point
Made 2-pointer = 2 points
Made 3-pointer = 3 points

Progressively increasing bonus points are earned in a frame for make percentages greater than 50%. No misses in a frame earns the max bonus of double frame points.

Play begins with each shooter on the first team completing frame one (i.e., 10 free throws each). Then, the second team takes their turn shooting frame one. Play continues in this fashion with teams alternating after each frame.
 
Each player gets one practice shot in every frame. This practice shot is the first shot in each Frame. If the shooter makes it, then it counts and play progresses to the next shot. If the shot is missed, then another attempt is allowed before play progresses to the next shot.
 
All shots must be rebounded by a teammate and passed back to the shooter.
 
No shooter may advance to the next frame until all shooters have completed the current frame. The next shooter must begin shooting frame shots within 30 seconds after the previous shooter. The shot clock will be started at this time and the shooter will be penalized accordingly.
"Developing Tomorrows Champions Today!"
"Clutch Shooter" League 2010 Spring Session

Begins:  Sunday May 2nd, 2010
Registration Deadline:  Saturday April 24th, 2010
Games played on Sunday Evenings
Age Divisions: Boys and Girls 3rd/4th, 5th/6th,
                      7th/8th, 9th/10th, 11th/12th
Cost:  $165 per team (3 players per team) or
          $60 per player if registering as an individual

Click Here To Register Online